有夠難搞,BUG一堆
內容大概是在螢幕上顯示一些變數,並且用LinkedList串起來,每過一秒變數減1,歸零時刪除。
可以用鍵盤做一些操作。
目前問題是若只剩下一個變數,把他刪除會出事,可能直接強制結束之類的。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178
| #include <bits/stdc++.h> #include <windows.h> #include <conio.h> using namespace std;
#define Map_Width 50 #define Map_Height 30
class Node{ private: int val; int x; int y; clock_t StartTime; clock_t CurrentTime; public: Node *next; void AddVal(){ if(val < 9) ++val; } void ReduceVal(){ --val; } int Die(){ if(val <= 0) return true; return false; } void Reset(){ gotoxy(x, y); cout << " "; } Node(){ val = 9; x = rand() % Map_Width; y = rand() % Map_Height; StartTime = clock(); CurrentTime = clock(); show(); } ~Node(){ gotoxy(x, y); cout << " "; } void gotoxy(int xpos, int ypos){ COORD scrn; HANDLE hOuput = GetStdHandle(STD_OUTPUT_HANDLE); scrn.X = xpos; scrn.Y = ypos; SetConsoleCursorPosition(hOuput,scrn); } void show(){ UpDateTime(); gotoxy(x, y); cout << val; } void UpDateTime(){ CurrentTime = clock(); if((double)(CurrentTime-StartTime)/CLOCKS_PER_SEC > 1){ StartTime = clock(); --val; } } };
class LinkedList{ private: Node *p; public: void reset(){ p->Reset(); p = NULL; } Node* GetP(){ return p; } LinkedList(){ p = NULL; } void Insert(Node *newNode){ if(p == NULL){ p = newNode; p->next = newNode; } else { newNode->next = p->next; p->next = newNode; p = newNode; } } void Grow(){ if(p != NULL){ Node *buffer = p->next; do { buffer->AddVal(); buffer = buffer->next; }while(p->next != buffer); } } void Down(){ if(p != NULL){ Node *buffer = p->next; do { buffer->ReduceVal(); buffer = buffer->next; }while(p->next != buffer); } } };
class UI{ private: char key; public: void Action(LinkedList *list){ switch (GetKey()) { case 'A': case 'a': { Node *newNode = new Node; list->Insert(newNode); break; } case '+': list->Grow(); break; case '-': list->Down(); break; default: break; }
UpDate(list); } int GetKey(){ if(_kbhit()){ key = _getch(); return key; } return 0; } void UpDate(LinkedList *list){ if(list->GetP() != NULL){ Node *p = list->GetP(); do { p->show(); if(p->next->Die()){ Node *buffer = p->next; if(buffer == p){ list->reset(); break; } p->next = p->next->next; delete buffer; } p = p->next; }while(p != list->GetP()); } } };
void HideCursor(){ CONSOLE_CURSOR_INFO cursor_info = {1, 0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); }
int main(){ HideCursor(); srand(time(NULL)); LinkedList *list = new LinkedList; UI *ui = new UI;
while(true){ ui->Action(list); }
return 0; }
|